Is this why spell damage bonus on gear always reads as “up to _ damage” ? Gaahll-argent-dawn August 29, 2019, 10:14pm #1. Corruption is a simple damage over time spell which effects a magic debuff on the target, causing shadow damage. Is a rupture attack power rogue a thing? Actually it won't always give you the maximum damage every cast if that's what you're asking that's why you get some variance in your nukes and not just the same static number each cast. To participate, log in to your account, and the questions will be available on the front page. Drains 29 health each second to the caster. Essentially, this lets your spend Mana to regain health while channeling it, but it does take up a debuff slot, making it not really usable in raids. 2/2 improved sw:pain = adds 2 ticks. What is coefficient and is it edible? Drain Life - Spell. Shadowburn is an instant cast spell. Drain Life: Rank 2; 85 mana: 20 yd range; ChanneledInstant: Transfers 17 health every second from the target to the caster. For PvP instances like AV, you are able to cast it on as many enemies as you see before you, run away, and then be back up to a good amount of health by the end of the duration of the spell … Thank you for the list. r/KronosWoW: Kronos WoW - The official community subreddit for Kronos, a private vanilla WoW server by TwinStar Press J to jump to the feed. 5 sec cast.Tools: Runed Arcanite Rod. Enchant Weapon - Spell Power. That's an increase of 28.7 dps. wrath - only half bonus from spell power on items. Oh dude, that would be so amazing. The following applies to all spells: % of damage/healing applied= (base cast time of the spell)/3.5 As an example, pyroblast has a 6 second base casting time. Notes . Steals 193 life from target enemy. Press question mark to learn the rest of the keyboard shortcuts. Siphon Life is mostly good for only soloing and PvP. 3.0 sec cast is faster than 3.5 sec cast = faster fireball cast = more DPS, Blizzard - 3.5/3.5/3 - 33% - 4.125% per tick (8), Arcane Missiles - 3.5/3.5 - 100% - 20% per missile (5), Pyroblast Dot - 70% - 17.5% per tick (4) (exception to the rules), Flamestrike Direct: (3/3.5)*(3/3.5) / (3/3.5 + 8/15) / 3 = 17.61%, Flamestrike DoT: (8/15)*(8/15) / (3/3.5 + 8/15) / 3 = 6.81% - 1,70% per tick (4), Immolate Direct: (2/3.5)*(2/3.5) / (2/3.5 + 15/15) = 18.65%, Immolate DoT: (15/15)*(15/15) / (2/3.5 + 15/15) = 63.63% - 12.72% per tick (5), Rain of Fire - 3.5/3.5/3 - 33% - 8.25% per tick (4), Hellfire - 3.5/3.5/3 - 33% - 2.2% per tick (15), Corruption - 15/15 - 100% - 16.66% per tick (6), Curse of Agony - 15/15 - 100% - 8.33 per tick (12), Drain Soul - 15/15 - 100% - 20% per tick (5), Siphon Life - 15/15/2 - 50% - 5% per tick (10), Drain Life - 3.5/3.5/2 - 50% - 10% per tick (5), Shadow Word: Pain - 15/15 - 100% - 16.67% per tick (6), Holy Fire Direct: (3.5/3.5)*(3.5/3.5) / (3.5/3.5 + 10/15) = 59.99%, Holy Fire DoT: (10/15)*(10/15) / (3.5/3.5 + 10/15) = 26.66% - 5.33% per tick (5), Devouring Plague - 15/15/2 - 50% - 6.25% per tick (8), Starshards - 3.5/3.5 - 100% - 16.66% per tick (6), Tranquility - 3.5/3.5/3 - 33% - 6.6% per tick (5), Rejuvenation - 12/15 - 80% - 20% per tick (4), Regrowth Direct: (2/3.5)*(2/3.5) / (2/3.5 + 15/15) = 18.65%, Regrowth HoT: (15/15)*(15/15) / (2/3.5 + 15/15) = 63.63% (9,09% per tick) (7), Insect Swarm - 12/15/0.95 - 76% - 12.66% per tick (6), Entangling Roots - 1.5/3.5*0.95 - 40.71% - 4.52% per tick (9), Moonfire Direct: (1.5/3.5)*(1.5/3.5) / (1.5/3.5 + 12/15) = 14.95%, Moonfire DoT: (12/15)*(12/15) / (1.5/3.5 + 12/15) = 52.09% - 13.02% per tick (4), Hurricane - 3.5/3.5*0.95/3 - 31.66% - 3.16% per tick (10), One-Handed Seal of Righteousness - 10% per hit, Two-Handed Seal of Righteousness - 12% per hit, Seal of Command - 20% of spell damage, 29% of Holy damage, Flame Shock Direct: (1.5/3.5)*(1.5/3.5) / (1.5/3.5 + 12/15) = 14.95%, Flame Shock DoT: (12/15)*(12/15) / (1.5/3.5 + 12/15) = 52.09% - 13.02% per tick (4), Lightning Shield - 100% (33% per tick) (3), Healing Stream Totem - 65% - 2.16% per tick (30), Serpent Sting - 15/15 - 100% - 20% per tick (5), Mend Pet - 3.5/3.5 - 100% - 20% per tick (5). WoW Classic Not A Bug List - Neretzek's Proc Doesn't Scale with Spell Damage posted 25 days ago by perculia Blizzard has confirmed that the proc effect from Neretzek, The Blood Drinker ( Drain Life ) does not scale with spell … "Sometimes the Master must give a little to the Slave." Seriously though, I'll make up the cost of the gear in gold when Classic … Intro. 5 seconds remaining: Spell … Data taken from TheoryCraft addon for version 1.12.1. Corruption. Simply browse for your screenshot using the form below. can be considered semi-”Core”. Drain Life: Magic; Drains 17 health each second to the caster. Something like that, though there are a handful of spells which have higher than 1.0 spellpower coefficients like Pyroblast (adding up direct damage and the DoT) or shadow word pain with improved duration (gains the same amount per tick as before, but more ticks on a single cast). Drain Life: Rank 2; 85 mana: 20 yd range; ChanneledInstant: Transfers 17 health every second from the target to the caster. Spells with a second effect which is not a pure DoT gets an additional penalty of 5%, Frostbolt (slow), Earth Shock (interrupt), Insect Swarm (debuff). 100% bonus. … This increases the point-for-point efficiency. Drain Soul - 15/15 - 100% - 20% per tick (5) Siphon Life - 15/15/2 - 50% - 5% per tick (10) Drain Life - 3.5/3.5/2 - 50% - 10% per tick (5) Death Coil - 1.5/3.5/2 - 21.42%. :-). Drain life is affected by 71% of your +damage. Quick Facts; Level: 22. There may be some value in PvP use, against other casters, but this guide is for PvE. Bonus is the same. Fel Armor (even with Aegis) doesn't give you 26% more shadow damage. Normally in Classic WoW, the longer the cast time or duration of a spell the better the spellpower coefficient is. Any insight as to how spell dammage works or why this may be doing this would be great help thx … 3.0 sec cast is faster than 3.5 sec cast = faster fireball cast = more damage done. A dedicated wowhead-like world database browser for the Light's Hope Vanilla/Classic WoW community. 30*0.81 = 24. see? "Spell power coefficient is an intrinsic property of a spell that determines how much bonus damage or healing it gets from the spell power attribute accumulated from gear, buffs, and talents. 100% bonus, 6 ticks = 16.66%/tick. These are: Rupture - 24% - amount per tick and number of ticks based on CP. It increases spell … This is an Uncategorized Spell. and for hunters its spell damage spells. Transfers 29 health every second from the target to the caster. Channeled or cast spell longer than 3.5sec is calculated as 3.5 cast spell. The amount healed is reduced when the warlock is affected by healing reduction effects such as [Wound Poison]. Drain life is affected by 71% of your +damage. Shadow Damage Fire Damage Frost Damage Arcane Damage Nature Damage. Sign in. It increases spell … Classic WoW Warlock Leveling Guide & Best Leveling Talents 1-60. Healing touch is easier and offers another example. Lasts 5 sec.
2020 wow classic drain life spell coefficient